E-Literature: Exploring a lyric literary work for Oculus Rift – The future of Electronic Literature.

 

random42-oculus-gearvr-headset

As technology continues to advance, both online and offline, the way in which literary works can be produced and shared is transforming. We were firstly presented with the E-book, which did not only change the way the physical content of a literary work was presented, but how the user experienced that content (Staiger, 2012). The introduction of the electronic journal primarily for academic purposes was a huge step in increasing the accessibility of scholarly articles. Having previously delved into the world of Interactive Documentaries, the area of lyric literary works proved interesting.  Caitlin Fisher’s “Everyone at this party is dead” is a unique, individual work, which is one of the first literary works intended for Oculus Rift. For those without access to a VR headset, a browser edition is available, which adds to the universality of this work

lit

This work is unique, in that it is completely interactive, and this enables each user to have a different experience every time this lyric literary work is explored.  Like any other text or piece of literature, this work has a narrative. What makes this particular type of narrative unique, is that the user determines which parts of the story they unveil at any given time. The entire experience is user dependent. Navigation within the work is determined by the user, as well as what objects are clicked on.

 

Setting the scene fjjjor this work, the user finds themselves in an outdoor setting, clearly in the middle of some sort of celebration, this is represented by the sounds of wine glasses, conversation and laughing. It is not until you explore your surroundings further that the actual narrative comes to life. Upon clicking on ‘tear-shaped’ objects, the user is propelled into the life and death of those who attended that party. The narrative is of an autobiographical style, depending on where the user navigates in the world of the lyric literary work, a particular narrative about a character is heard. Through the interactivity and user involvement within this work, a level of empathy is felt for the narrator, who can presumed to be the one reflecting on those who have died.

As the user explores the landscape, various object can be collected along the way. Collecting these objects can be viewed as gathering a collection of memories. The more objects that can be collected, the more information is revealed about the lives and subsequently the death of the people who were once at this celebratory gathering.

There as an aspect of this work which comes across almost haunting, leaves you feeling on edge after the entire experience. For a lyric literary work to have this much of an impact on its users is remarkable. Experiencing this work through a VR headset, as it was originally intended for would further immerse the user in the story.

It is through works like these, that the extent to which digital technology is transforming the way in which literature can be presented and interpreted (Tabbi, 2010). Each user experiences a slightly weren’t version of events, depending on how they interact with the work. Being one of the first lyric literary works intended for Oculus rift, this work paves the way for further development in this field. This work can be regarded as a unique intersection of game mechanics and storytelling, without the need for a gaming console.

Fisher’s “Everyone at This Part Is Dead” can be found here https://projeqt.com/caitlin/cardamom/

 

Bibliography

Electronic Literature Directory (2016) Individual Work Everyone at the Party is Dead [online] Available at: http://directory.eliterature.org/individual-work/4765 (Accessed 12 December 2016)

Pianka, J. (2016) Literal Immersion: Narrative Game Design in VR. Entropy [online] Available at: http://entropymag.org/literal-immersion-narrative-game-design-in-vr/ (Accessed 12 December 2016)

Staiger, J. (2012) How E-books Are Used: A Literature Review of the E-book Studies Conducted from 2006 to 2011. Reference and User Services Association [online].51(4) Available at: https://journals.ala.org/rusq/article/view/3919/4393 (Accessed 12 December 2016)

Tabbi, J. (2010) Electronic Literature as World Literature; or,The Universality of Writing under Constraint.PoeticsToday[online].31(1),17-50.Available at: http://poeticstoday.dukejournals.org/content/31/1/17.full.pdf+html (Accessed 12 December 2016)

Advertisements

Interactive technology – Storytelling in the digital age

tech.jpg

The introduction of new digital tools has allowed for storytelling to be a more immersive experience; it allows the audience to have a higher level of engagement. The idea of storytelling has exsisted for generations. In recent years the way in which literature is represented has progressed. The basic structure of a story; a plot, a narrative, characterisation, has not changed. The platforms they are shared on have. The combination of the art of storytelling with multimedia such as video, audio and graphics has become more popular in the digital age (Alderman, 2013)

Digital literature is often represented through video games, interactive documentaries and through some social media platforms. The combination of storytelling and the digital age has added another dimension to literature. Interactive technology allows for the audience to have an increased level of emotional engagement. Each user will have a different experience because of this interactivity, improving audience engagement. Interactive technology has the ability to represent choice, allowing the audience to influence the story. The interplay between creativity and technology can be seen in certain video games. Games or digital media that contain a storytelling component can be useful for decision making and problem solving. Digital storytelling allows for the development of critical thought.

Interactive documentaries such as Bear71 prove to be hugely immersive and engaging. The user is directly involved in the telling of the story. Even though the same narrative and soundtrack was heard by each user, each user’s experience was different because of the interactive nature of Bear71 .This allowed the documentary to be more engaging than a traditional documentary. This interactivity enables the audience to have a more immersive experience.bear.jpg

Interactive technology could help optimize children’s potential in a learning environment. Fun, interactive tools help children retain more information thus optimizing their learning opportunity (N/A,2012). Children get distracted easily, interactive technology could help children remain attentive. Promoting technology to children is sometimes frowned upon by older generations, however the children growing up in this digital age will be expected to be accustomed to the technological era. It is inevitable that interactive technology will be utilised in learning and development environments.

Television was once just an electronic box people sat in front of. Today, interactive technology has enabled the interactivity between the user and their device (such as a television). This interactivity allows for a more immersive experience, allowing more information to be shared and collected. Take the Wii console as an example, a highly popular device for all age groups. The user’s movements/actions are broadcasted onto the television screen. There are various fitness, roleplay, story and educational Wii games. They’re all of an interactive nature, the user plays a significant role in the telling of the story or of the completion of tasks.

Interactive technology is developing at an unprecedented level and will continue to develop as the digital age progresses. Stories that are represented digitally and allow interaction enable the user to have a more immersive experience. The possibilities for interactive technology ranges from education to advertising.

 

Bibliography

Alderman, N. (2013) How interactive technology is transforming storytelling, url: http://www.theguardian.com/culture-professionals-network/culture-professionals-blog/2013/jul/12/interactive-technology-transform-storytelling-fiction Accessed on the 3rd of December 2015

De Leeuw, I. (2011), The 6 Most Innovative Interactive Web Documentaries, url: http://thecreatorsproject.vice.com/blog/the-6-most-innovative-interactive-web-documentaries Accessed on the 4th of December 2015

N/A.(2012) Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8,url: http://www.naeyc.org/files/naeyc/file/positions/PS_technology_WEB2.pdf  Accessed on the 3rd of December 2015

 

 

My critical response to the evolution of storytelling

niamh

The unique combination of the digital age and the art of storytelling has resulted in the evolution of storytelling. In recent years storytelling has been adapted to the digital age, like many other traditional concepts. The digital age allows for the interplay between creativity and technology. My “twessay” focused on this particular relationship between storytelling and technology. The possibilities the digital age offers to storytelling is varied, ranging from advertising to publishing. Recent technological advancements have allowed for storytelling to be utilised on digital platforms, for both commercial and personal use. Technology and the internet has profoundly affected how we consume and collect information. Even though the tools have changed, the basic structure of storytelling has not changed.

The various tweets from my classmates focused on the interactive nature of storytelling in the digital age and the accessibility of communication. The traditional ideas of storytelling still exsist but have been adapted to the current digital age. The combination of technology and storytelling has also enabled storytelling to be shared universally, to all nationalities and languages. This allows for ideas and information to be shared to a wider audience. Digital platforms in this way have enabled information to be shared universally. Arlene (@arlsmur) explored this idea in her tweet. She also noted that how we tell a story has evolved, this can be credited to the evolution of the digital age. The proposed possibilities of storytelling in the digital age were explored in the various tweets.

arlene.jpg

Storytelling is commonly used in advertising for large scale companies. The traditional structure of a story; a plot, characterisation, a narrative remains. The use of this structure to convey a story has often been used in advertising on digital platforms. Digital media such as video, has added a new dimension to the idea of storytelling. Andrew (AndyWiggins_DAH) explored the evolution of stories and how they are delivered to their audiences.

andrew

Stories, in a traditional sense were once delivered by word of mouth or by the written word. The digital age has added diversity to the concept of storytelling.

In recent years, storytelling has evolved visually. Visual aids, such as video and images has enabled storytelling to be utilised in the gaming world. Interactive documentaries have also availed of the qualities of storytelling. The increased popularity of gaming and its proposed educational benefits is an example of the diversity of storytelling. Danielle (@dansull22) noted how storytelling has evolved to be interactive.

danielle

The tweets exploring the evolution of storytelling illustrated how technology can benefit more traditional concepts, like storytelling. Storytelling has evolved and will continue to develop as the digital era evolves and develops. The “twessays” explored every aspect of storytelling. There appeared to be a huge focus on the interactive nature of storytelling in the digital age. The core elements of storytelling have not changed, the platforms they are shared on have.

 

Bibliography

-Clayton,S. (2014), #Cannes_Lions 2014: The art and science of storytelling in the digital age, url : http://blogs.microsoft.com/next/2014/06/10/cannes_lions-2014-the-art-and-science-of-storytelling-in-the-digital-age/ Accessed on the 26th of November 2015

-De Monte,M. (2012), Dawn of the ‘Story Arc’: The Return to Storytelling in the Digital Age,url : http://www.wired.com/insights/2013/12/dawn-of-the-story-arc-the-return-to-storytelling-in-the-digital-age/ Accessed on the 26th of November 2015

-(2012), Social media has evolved into the art of storytelling, and we must all become masters of it, url : https://www.simplyzesty.com/blog/article/november-2011/social-media-has-evolved-into-the-art-of-storytelling%2c-and-we-must-all-become-masters-of-it Accessed on the 26th of November 2015