Interactive technology – Storytelling in the digital age

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The introduction of new digital tools has allowed for storytelling to be a more immersive experience; it allows the audience to have a higher level of engagement. The idea of storytelling has exsisted for generations. In recent years the way in which literature is represented has progressed. The basic structure of a story; a plot, a narrative, characterisation, has not changed. The platforms they are shared on have. The combination of the art of storytelling with multimedia such as video, audio and graphics has become more popular in the digital age (Alderman, 2013)

Digital literature is often represented through video games, interactive documentaries and through some social media platforms. The combination of storytelling and the digital age has added another dimension to literature. Interactive technology allows for the audience to have an increased level of emotional engagement. Each user will have a different experience because of this interactivity, improving audience engagement. Interactive technology has the ability to represent choice, allowing the audience to influence the story. The interplay between creativity and technology can be seen in certain video games. Games or digital media that contain a storytelling component can be useful for decision making and problem solving. Digital storytelling allows for the development of critical thought.

Interactive documentaries such as Bear71 prove to be hugely immersive and engaging. The user is directly involved in the telling of the story. Even though the same narrative and soundtrack was heard by each user, each user’s experience was different because of the interactive nature of Bear71 .This allowed the documentary to be more engaging than a traditional documentary. This interactivity enables the audience to have a more immersive experience.bear.jpg

Interactive technology could help optimize children’s potential in a learning environment. Fun, interactive tools help children retain more information thus optimizing their learning opportunity (N/A,2012). Children get distracted easily, interactive technology could help children remain attentive. Promoting technology to children is sometimes frowned upon by older generations, however the children growing up in this digital age will be expected to be accustomed to the technological era. It is inevitable that interactive technology will be utilised in learning and development environments.

Television was once just an electronic box people sat in front of. Today, interactive technology has enabled the interactivity between the user and their device (such as a television). This interactivity allows for a more immersive experience, allowing more information to be shared and collected. Take the Wii console as an example, a highly popular device for all age groups. The user’s movements/actions are broadcasted onto the television screen. There are various fitness, roleplay, story and educational Wii games. They’re all of an interactive nature, the user plays a significant role in the telling of the story or of the completion of tasks.

Interactive technology is developing at an unprecedented level and will continue to develop as the digital age progresses. Stories that are represented digitally and allow interaction enable the user to have a more immersive experience. The possibilities for interactive technology ranges from education to advertising.

 

Bibliography

Alderman, N. (2013) How interactive technology is transforming storytelling, url: http://www.theguardian.com/culture-professionals-network/culture-professionals-blog/2013/jul/12/interactive-technology-transform-storytelling-fiction Accessed on the 3rd of December 2015

De Leeuw, I. (2011), The 6 Most Innovative Interactive Web Documentaries, url: http://thecreatorsproject.vice.com/blog/the-6-most-innovative-interactive-web-documentaries Accessed on the 4th of December 2015

N/A.(2012) Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8,url: http://www.naeyc.org/files/naeyc/file/positions/PS_technology_WEB2.pdf  Accessed on the 3rd of December 2015

 

 

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